@Play #73, on my own randomly-generated game, Mayflight
Yeah, @Play is back, but it's about the game I've already introduced, which is relevant to roguelikes in both inspiration and implementation detail. In this column I cover the inspiration part of it; in the next, I talk about how it was implemented, which may provide an algorithm or two of interest to roguelike developers. After that we'll be back on the usual beat, so if you're annoyed with all this talk about platformers and such you don't have much longer to wait!
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