@Play #73, on my own randomly-generated game, Mayflight
Yeah, @Play is back, but it's about the game I've already introduced, which is relevant to roguelikes in both inspiration and implementation detail. In this column I cover the inspiration part of it; in the next, I talk about how it was implemented, which may provide an algorithm or two of interest to roguelike developers. After that we'll be back on the usual beat, so if you're annoyed with all this talk about platformers and such you don't have much longer to wait!
Showing posts with label gamesetwatch. Show all posts
Showing posts with label gamesetwatch. Show all posts
Wednesday, September 8, 2010
Wednesday, March 3, 2010
@Play 68: Dungeon Crawl Stone Soup Travel Functions
@Play 68
Dungeon Crawl Stone Soup's autoexplore function is a bit shocking, at first glance, to witness, but is really useful for getting through one of Crawl's huge levels fast and making sure you don't miss anything. Well, anything not behind a secret door or in a disconnected part of the level. This article is a little shorter than usual, but still pretty long relative to most of the other things on GameSetWatch.
This is the last Crawlapalooza article, but probably not the last we'll be seeing on Crawl, not by a long shot. The next article will probably be on Shiren Wii, which I'l still playing though. Most people who have played it say that the bonus dungeons in this one are particularly fun, so I feel giving this game a fair shake means getting through all the story dungeons first, which are taking rather some time to complete.
Dungeon Crawl Stone Soup's autoexplore function is a bit shocking, at first glance, to witness, but is really useful for getting through one of Crawl's huge levels fast and making sure you don't miss anything. Well, anything not behind a secret door or in a disconnected part of the level. This article is a little shorter than usual, but still pretty long relative to most of the other things on GameSetWatch.
This is the last Crawlapalooza article, but probably not the last we'll be seeing on Crawl, not by a long shot. The next article will probably be on Shiren Wii, which I'l still playing though. Most people who have played it say that the bonus dungeons in this one are particularly fun, so I feel giving this game a fair shake means getting through all the story dungeons first, which are taking rather some time to complete.
Thursday, February 18, 2010
@Play 67: Crawlapalooza Part 3, on interesting race/class combinations
@Play 67
The newest @Play describes interesting gameplay concerning five specific race/class Dungeon Crawl combinations: Spriggan Enchanter, Deep Dwarf Paladin, Hill Orc Priest of Beogh, Human Wanderer and Minotaur Chaos Knight of Xom. Each is of varying suitability for play. Although some are easier than others, each has some aspect to their abilities that makes playing them a special experience. Last time I said that the more interesting race/class sets were almost like playing a custom-made roguelike to themselves. This column could be seen as evidence backing up that statement.
The newest @Play describes interesting gameplay concerning five specific race/class Dungeon Crawl combinations: Spriggan Enchanter, Deep Dwarf Paladin, Hill Orc Priest of Beogh, Human Wanderer and Minotaur Chaos Knight of Xom. Each is of varying suitability for play. Although some are easier than others, each has some aspect to their abilities that makes playing them a special experience. Last time I said that the more interesting race/class sets were almost like playing a custom-made roguelike to themselves. This column could be seen as evidence backing up that statement.
Labels:
67,
atplay,
beogh,
chaosknight,
crawlapalooza,
deepdwarf,
dungeoncrawl,
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gamesetwatch,
hillorc,
human,
minotaur,
paladin,
priest,
spriggan,
stonesoup,
wanderer,
xom
Saturday, February 13, 2010
@PLAY 66: Crawlapalooza Part 2, on Skills
The 66th @Play column covered every skill in Dungeon Crawl Stone Soup 0.5.2, and listed applications for each. It can be found at http://www.gamesetwatch.com/2010/02/column_play_crawlapalooza_part_1.php
In the comments, a Crawl dev team member noted that the Divinations spell will go obsolete soon. I note in the column text that Darts is also going away soon. Another commenters noted how the "WowDeath" account at alt.org managed to end three consecutive games in 2007, all on the same day and at experience level 1, from damage done by kicking a wand of wishing; they used a since-fixed Nethack random number generation exploit to ensure finding one of those extremely rare wands on the first dungeon level each game. It just shows what I've always suspected: roguelike gamers are hardcore.
In the comments, a Crawl dev team member noted that the Divinations spell will go obsolete soon. I note in the column text that Darts is also going away soon. Another commenters noted how the "WowDeath" account at alt.org managed to end three consecutive games in 2007, all on the same day and at experience level 1, from damage done by kicking a wand of wishing; they used a since-fixed Nethack random number generation exploit to ensure finding one of those extremely rare wands on the first dungeon level each game. It just shows what I've always suspected: roguelike gamers are hardcore.
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