Showing posts with label column. Show all posts
Showing posts with label column. Show all posts

Wednesday, September 8, 2010

@Play 73: Mayflight again

@Play #73, on my own randomly-generated game, Mayflight

Yeah, @Play is back, but it's about the game I've already introduced, which is relevant to roguelikes in both inspiration and implementation detail.  In this column I cover the inspiration part of it; in the next, I talk about how it was implemented, which may provide an algorithm or two of interest to roguelike developers.  After that we'll be back on the usual beat, so if you're annoyed with all this talk about platformers and such you don't have much longer to wait!

Wednesday, April 7, 2010

@Play 70: Interview with Roudain Joubert, creator of Desktop Dungeons

@Play #70

Roudain is a lot of fun to talk to, and about as much of a Dungeon Crawl fan as I am.

Wednesday, March 3, 2010

@Play 68: Dungeon Crawl Stone Soup Travel Functions

@Play 68

Dungeon Crawl Stone Soup's autoexplore function is a bit shocking, at first glance, to witness, but is really useful for getting through one of Crawl's huge levels fast and making sure you don't miss anything. Well, anything not behind a secret door or in a disconnected part of the level. This article is a little shorter than usual, but still pretty long relative to most of the other things on GameSetWatch.

This is the last Crawlapalooza article, but probably not the last we'll be seeing on Crawl, not by a long shot. The next article will probably be on Shiren Wii, which I'l still playing though. Most people who have played it say that the bonus dungeons in this one are particularly fun, so I feel giving this game a fair shake means getting through all the story dungeons first, which are taking rather some time to complete.

Saturday, February 13, 2010

@PLAY 66: Crawlapalooza Part 2, on Skills

The 66th @Play column covered every skill in Dungeon Crawl Stone Soup 0.5.2, and listed applications for each. It can be found at http://www.gamesetwatch.com/2010/02/column_play_crawlapalooza_part_1.php

In the comments, a Crawl dev team member noted that the Divinations spell will go obsolete soon. I note in the column text that Darts is also going away soon. Another commenters noted how the "WowDeath" account at alt.org managed to end three consecutive games in 2007, all on the same day and at experience level 1, from damage done by kicking a wand of wishing; they used a since-fixed Nethack random number generation exploit to ensure finding one of those extremely rare wands on the first dungeon level each game. It just shows what I've always suspected: roguelike gamers are hardcore.