Cogmind (Steam link) is a unique roguelike game. It is generally in the traditional style, a turn-based map exploration game. The default graphics are done with tiles, but beneath them it even has the ASCII interface aficionados know and love.
As with many traditional roguelikes, there's a heavy emphasis on the items you find. In fact, the items are most of your character. Although you get the opportunity to upgrade the number of item slots each of your bot's four major areas, Power, Propulsion, Utility and Weapons, slots are useless unless there's something in them. And those items are often taking damage or wearing out, frequently requiring improvisation on the part of the player.
This interview with Cogmind's creator, Josh Ge, is nearly two years in the making! The possibility arose back at Roguelike Celebration 2016, but various things kept coming up. We finally concluded it mid-October 2018. Because of this, some of the information in the first section is somewhat out-of-date. Most of this interview was conducted over Twitter, with some email. It has been edited for publication.
This interview was first published in the fanzine Extended Play, available for free on its homepage and on the Internet Archive.