The column was wholly absent for the month of June, for which I am sorry. I've been hyper-engaged with a personal game development that I hope to be able to show the world soon. This isn't entirely separate from the column; while it's not a roguelike, it does involve random content generation and a couple of other design aspects of those games, although they aren't the ones that people usually think of.
I hope to get a new column to you guys soon, and I'll be sure to post about it here when the game is better prepared to meet the withering gaze of strangers....