@Play 67
The newest @Play describes interesting gameplay concerning five specific race/class Dungeon Crawl combinations: Spriggan Enchanter, Deep Dwarf Paladin, Hill Orc Priest of Beogh, Human Wanderer and Minotaur Chaos Knight of Xom. Each is of varying suitability for play. Although some are easier than others, each has some aspect to their abilities that makes playing them a special experience. Last time I said that the more interesting race/class sets were almost like playing a custom-made roguelike to themselves. This column could be seen as evidence backing up that statement.
Thursday, February 18, 2010
Tuesday, February 16, 2010
@Play soon....
The next column is scheduled to go up early Thursday morning. It looks at a number of specific Race/Class combinations in Dungeon Crawl, each of which plays differently from the others.
Saturday, February 13, 2010
@PLAY 66: Crawlapalooza Part 2, on Skills
The 66th @Play column covered every skill in Dungeon Crawl Stone Soup 0.5.2, and listed applications for each. It can be found at http://www.gamesetwatch.com/2010/02/column_play_crawlapalooza_part_1.php
In the comments, a Crawl dev team member noted that the Divinations spell will go obsolete soon. I note in the column text that Darts is also going away soon. Another commenters noted how the "WowDeath" account at alt.org managed to end three consecutive games in 2007, all on the same day and at experience level 1, from damage done by kicking a wand of wishing; they used a since-fixed Nethack random number generation exploit to ensure finding one of those extremely rare wands on the first dungeon level each game. It just shows what I've always suspected: roguelike gamers are hardcore.
In the comments, a Crawl dev team member noted that the Divinations spell will go obsolete soon. I note in the column text that Darts is also going away soon. Another commenters noted how the "WowDeath" account at alt.org managed to end three consecutive games in 2007, all on the same day and at experience level 1, from damage done by kicking a wand of wishing; they used a since-fixed Nethack random number generation exploit to ensure finding one of those extremely rare wands on the first dungeon level each game. It just shows what I've always suspected: roguelike gamers are hardcore.
WELCOME to @PLAY COLLECTED
Several times now I've gotten requests for a feed of just my @Play columns at GameSetWatch. I like GSW a lot, and the people who run it even more, but I can understand that some people might not be interested in some of their other articles. So I will be posting links to each column I write for GSW and Gamasutra here as it goes up. This includes the roguelike column @Play, the general game design column Pixel Journeys, the collection articles Game Design Essentials, and anything else I do for them and, maybe in the future, for other sites.
In summary: if you just want my stuff from GameSetWatch, subscribe to this blog's feed and all should be well. If you just want one of my columns I might make separate feeds available later, but I have to remember to make these posts as it is, there is no mechanism in place to update them automatically, so the more blogs of this type I make the more unwieldly it all gets. So, I dunno. We'll see.
In summary: if you just want my stuff from GameSetWatch, subscribe to this blog's feed and all should be well. If you just want one of my columns I might make separate feeds available later, but I have to remember to make these posts as it is, there is no mechanism in place to update them automatically, so the more blogs of this type I make the more unwieldly it all gets. So, I dunno. We'll see.
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