Showing posts with label dungeoncrawl. Show all posts
Showing posts with label dungeoncrawl. Show all posts

Wednesday, October 13, 2010

@Play 75: And now, more Dungeon Crawl

@Play 75

Getting us back onto our usual beat, this month-half's column concerns the extra game mode packed into recent versions of Crawl, Dungeon Sprint. It features mostly set, human-constructed levels, and features even tougher opponents than is usual for Dungeon Crawl, but in exchange has 27x greater experience gain. Not only is it a much shorter game than Crawl, but it's great for figuring out strategies that work against advanced opponents without having to risk throwing away a six-hour game just to experiment with tactics to use against, say, demon summoners. Give it a shot!

Saturday, May 29, 2010

@Play 72: Review of Chocobo's Dungeon for Wii

@Play #72: http://www.gamesetwatch.com/2010/05/column_play_chocobos_dungeon_f.php

This is one of the most scathing things I've ever written. I played through seven or eight dungeons of this game in preparation for this article, and read through a FAQ on GameFAQs besides. I did not complete the game, which would have taken many hours and eroded my sanity even further.

The paragraphs on moogles are, if I say so myself, some quality, heartfelt bile.

Thursday, February 18, 2010

@Play 67: Crawlapalooza Part 3, on interesting race/class combinations

@Play 67

The newest @Play describes interesting gameplay concerning five specific race/class Dungeon Crawl combinations: Spriggan Enchanter, Deep Dwarf Paladin, Hill Orc Priest of Beogh, Human Wanderer and Minotaur Chaos Knight of Xom. Each is of varying suitability for play. Although some are easier than others, each has some aspect to their abilities that makes playing them a special experience. Last time I said that the more interesting race/class sets were almost like playing a custom-made roguelike to themselves. This column could be seen as evidence backing up that statement.