Thursday, July 28, 2016

Something called the Casino Dungeon

Not a new @Play yet, indeed the time required to write a full column is rather a lot so I might be changing the format soon to something shorter, and also something that covers a wider array of random and procedural-content gaming.  But also....

I'm working on a couple of things that I've been calling SECRET PROJECTS, but they're not really secret so much so much as I don't want to get anyone's hopes up.  But the one I'm working on now is starting to look like it'll at least hit a stage where there will be a good, playable prototype, and I want to ask for you guys' opinions on it when it does.

The working title... well originally (as in, years ago, when I first had the idea) it was going to be Dungeon Solitaire, but then someone else took that name.  (Let's be clear, the Dungeon Solitaire that's already out there I have nothing to do with.)  And anyway it's not really solitaire, but it is a game that uses traditional playing cards.

Playing a ton of Game Freak's Pocket Card Jockey lately, a game I obviously like a whole lot but am still ambivalent about, has convinced me to dust the idea out and finally push through the many weird design questions I still had about it and at least see if someone other than me will find this interesting.

It has more than a few links to old-school, pen-and-paper roleplay gaming, in that characters are fragile and the dungeon is really dangerous.  The dungeons are randomized too, which by my standard at least puts it into roguelike territory, so I'll probably be talking more about it here in the coming weeks.

It's also inspired a bit by an obscure game in D&D's history, the weird roleplaying card game Dragonlance 5th Age, of which I actually have a deck somewhere around here, even though I've only gotten to play it once.  Combat, in some ways, is kind of like a trick-taking card game played against AI opponents.  That kind of replaces the traditional roguelike tactical combat, but like traditional roguelikes, dealing with and taking advantage of the AI is part of the game.

Anyway, when it's in a state to see I'll put it up here, and you can have a look for yourself.  A bit of advance warning though, the prototype will be a console program, and require Python 2.7.